Product Design

 

Within the spread of the global pandemic, how to prevent asociality during quarantine?

 

Solving the real-world social challenge emerging from the 2020 global pandemic and quarantine lifestyle. An app designed to increase the family dynamic and allow the users to build interpersonal communication through virtual avatars to interact with family members in different households or even communicate with neighbors. 

 

Team members

Osinakachi Anyachebelu Emily Liu Sally Ross Steve Zhou

Role

Ideation, Design research, App mapping, Hi-fidelity prototype with animated transition, User testing revisions, B-roll (supplementary)

Duration

16 Nov - 6 Dec, 2020 (3 weeks)

Tools

Figma

Category

Product Design


The root of the problem

Caused by the 2020 coronavirus disease outbreak, the various social critical phenomenon appears through long-term social distancing and quarantine isolation. Quarantine aims to reduce the spread of diseases. However, it leads to the various psychological result of individual consequences. In this case, we would like to relate to the individual asociality bought by the remote online communication tools for virtual education and virtual working. The quarantine lifestyle accelerates the emerging of an asocial society. Begins from personal observations, the asociality phenomenon is further rising in each household as well. The clefts were built in the relationship between adults (parents/guardians) and children. To improve family dynamics and create more interpersonal communication for family members to interact together, our team decided to expand on the issue and provide a digital solution for this phenomenon.

Task Pal Ideation

 

Digital Solution Positioning

Social tools for anxiety release and emotional enhancement during the epidemic

 

Goal

  1. Improve family dynamic (interactions)

  2. Increase interpersonal communication and social behaviour (create social topics)

  3. Quantifying chores (reciprocally understanding)

 

How we defined the problem/ideate 

  • Miro board for brainwriting.

  • We each provided at least one problem we have seen arise from Covid-19 that affected an age group 10 years older or younger than our average age.

  • Each idea was considered by other group members then added to the board.

  • Decision by consensus helped to pick the idea we went with.


Screen Shot 2021-03-25 at 7.14.08 PM.png
 

Background and Contextual Information

Homes with children have to adapt to the new normal since the pandemic

  • Online schools

  • Work from home

Parents who relied on schools before the pandemic, now have to tackle the problem of childcare (Stanley, 2020).

Problem emerged

  • More difficult interaction between family members.

The pandemic opens a door for chaos in comparison to a normal structured life. It is challenging to interact constructively to build family cohesiveness (NYTimes, 2020).

Which leads to….

Increased negative emotions

  • 7 out of 10 Canadian women experienced anxiety, fatigue and isolation (CTV news, 2020).

  • 35% of males between ages 35 - 54 felt anxious and 41% of males in this segment felt worried while 51% and 50% of the female felt anxious and worried correspondingly (Angus Reid, 2020).

Increased chores

 

Problem statement 

Family dynamics have been put at risk in some households throughout the course of the pandemic. As children stay home from school, and parents work from home, the number of household chores increases. Therefore, collaboration on chores in more important than ever before. That said, it should be done without putting the family dynamic at risk.

Target users

Our users are family members (over 35 years old) with kids (under 12 years old) in North America.

Screen Shot 2021-03-25 at 8.56.47 PM.png

The statement

We are tackling the challenges of collaborating on household chores under this current pandemic environment in North America. Family dynamics have been put at risk in many households throughout the course of the pandemic. As children stay home and have online classes, and parents work from home, the number of household chores increases and parents increasingly experience negative feelings like stress and anxiety. Therefore, collaboration on chores is more important than ever before. That said, it should be done without putting the family dynamic at risk.

 

Secondary user Research on families in Canada & US

  • US moms spent significantly more time on housework and child-care than their partners. Study shows in the US Mom spent nearly double the time spent on housework and child-care after the pandemic (npr.org 20 Sept 2020).

  •  Kids` increasing participation in housework considerably helps reducing family conflicts. According to a survey participated by more than 1,000 US families, parents reported kids increasingly joined in household tasks including food shopping, washing dishes, laundry, yard work, pet care and taking out the garbage. As kids shared some of the housework, parents saw a 31% decrease in fighting over household responsibilities and a 25% decrease in fighting over cleaning specifically (25 Sept 2020).

Screen Shot 2021-03-25 at 9.00.35 PM.png
  • Men also did housework in Canadian families, but slightly less than women. In Canada, men spend on average 1.9 hours on housework per day, an increase of 24 minutes per day over the past 30 years, according to new data from Statistics Canada (Huffpost, 30 July 2018). More recent statistics show household labours shift closer to 50/50 for Canadian families (Global News, 2020).

  • Half of the children across all age groups say it’s their friends they miss the most (54%) as a result of their isolation, while 16 percent say they miss extracurricular activities like sports or clubs, according to research participated by Canadian children and teens (Angus Reid Institute, 2020).

  • 79% of students at the age of 12 and 15 keep up with online school. 51% enjoy it. 54% reported feeling less motivated. 63% reported feeling not that busy (Angus Reid Institute, 2020).

 

Personas

Bradford

Screen Shot 2021-03-25 at 9.06.53 PM.png

Bradford is a thirty-five-year-old career officer at the University of British Columbia (UBC) who lives in Vancouver with his wife and his twelve-year-old daughter. He is also completing his master's degree online part-time at UBC. As a fan of the Vancouver Canucks, he used to go to watch ice hockey matches before the pandemic with his old fellows to support his beloved ice hockey team. None of his family members enjoy doing chores. Therefore, he shared the chores with his wife fairly even before the pandemic. Life after the pandemic has been challenging for him at the beginning. He felt stressed at first with fulfilling his different responsibilities like remote work, housework and childcare. That said, he has made adjustments to cope. A concern of his is that his daughter increasingly stayed in her room and maybe spent a little too much time on her devices.

Richie

Screen Shot 2021-03-25 at 9.07.01 PM.png

Richie is a ten-year-old boy who lives in Stratford with his single mother. Before the pandemic, he only did chores when they were required by his parent as a family duty. He is doing his online class at middle school during the pandemic. In his spare time, he plays video games and watching his favourite Netflix shows in his bedroom. Life staying indoors is just too boring for him and he can't help but worry about how his mother could be infected by COVID-19 or lose her job. He also began to share some housework like washing dishes and adding food ingredients to the shopping list. He also provided some ad hoc support when she reached out to him whatever the time will be. Even after he did what he could do, his mother seldom smiled and always looks tired when they spent time together. He also missed his friends and constantly thinking of his time at school with his best friends. Richie wishes there was a way to make his chores more fun so he can enjoy that time with his mother more.

Sarah

Screen Shot 2021-03-25 at 9.07.11 PM.png

Sarah (35-year-old) works as an auditor in New York City. She is a proud working mother and with one daughter at 6 and one son at 12. While she was always capable of juggling between family and work with ease and took almost all the housework for her family before the pandemic, She recently has been struggling with the new challenges the pandemic imposed on her family and herself. As the stay-at-home life began, aside from her housework duty, She has to manage multiple Zoom calls at work and online learning for the kids. She just wished she could have more time but she cannot. She was worried, frustrated and exhausted every day and could barely focus on her work. Maybe it is time to let her family members collaborate on housework. She is also worried that they might be more of a hindrance than a help once the collaboration begins.

 

Competition Research 

Ourhome

Ourhome has a 4.4 star rating with 1.4k ratings.“OurHome is a new and simple way to organize your family. Kids will be motivated to do chores and take responsibility while parents can reward them for their effort.” (GooglePlay, 2020) Their key features include task system, reward responsibility, calendar integration and goal function

 
Habitica

Habitica has a 4.0 rating score with 1.2k ratings. “Treat your life like a game to stay motivated and organized! Habitica makes it simple to have fun while accomplishing goals. Input your Habits, your Daily goals, and your To-Do list, and then create a custom avatar. Check off tasks to level up your avatar and unlock features such as armor, pets, skills, and even quests! ” (GooglePlay, 2020) Key features include task list, inventory, shop, party and guild

 
Cozi Family Organizer

Cozi Family Organizer has a 4.8 rating score with 218k ratings. “CoziFamily Organizer is a surprisingly simple way to manage everyday family life. With a shared calendar, reminders, grocery lists and more, Cozi is a 3-time Mom’s choice award winner and the TODAY Show “must-have app for a better life” (GooglePlay, 2020) Key features include a family calendar, shopping list, to-do list and recipe box.

 

Task Pal App Mapping

Design Features to Help With Problem Area

Screen Shot 2020-12-22 at 5.54.42 PM.png
  • Family dynamic

    • Application encourages the completion of tasks that may otherwise increase household tension.

    • Application encourages habit building

  • Chore gamification and habit loops

  • Affordances based on consumer profile

    • Parents of young children right now generally fall into the millennial generation

    • Use of technology and applications is frequent

    • Children also growing up with mobile apps

    • Our application therefore should not try to reinvent the wheel so to speak

 

Low Fidelity Prototype

Reasoning Behind Layout of Application - Interaction

  • Affordances

  • Emotional design - focus on storytelling and personalized experiences

  • 10 Heuristics for user interface design, focus on:

    • Match between system and the real world (ensure users can understand language used)

    • Consistency and standards (make app follow typical layouts that users will be familiar with, do not reinvent the wheel when it comes to interaction)

    • Aesthetic and minimalist design (do not add more than is necessary)

  • Wizard of Oz prototype: physical prototypes (NFC stickers and holographic pet terrarium) 

Professor critique/advice also informed the low-fidelity prototype

Task Pal Visualization

 
Screen Shot 2021-03-25 at 9.30.45 PM.png

The main primary colour that consistent in every screen is: #4756df the blue-ish purple. Which give a playful but clean imagery when users using the app. The use of warm colours like orange and yellow are distributed in task cards. Evokes intensity, urgency, excitement and energy to the users. The use of cold colours like blue and purple. introduce productivity, calmness, and stability to users. Given a clean dependable imagery after doing the chores.



High-fidelity prototype & Usability testing results

Primary problem

Screen Shot 2021-03-25 at 9.35.08 PM.png

The primary problem for the user is having trouble on access secondary screens like: Feed function on pet page, regional room and regional leaderboard page. The screens mentioned above showing less hierarchy in the contrast of the text and the use of the colours.


 

Other problems

  • Pet page: the first reaction of the user is to click the pet home decoration button

  • Chore task page: need a description of the Check in feature

  • Room page: have trouble to identify themself in the crowd 

  • Leaderboard page: the user were having trouble on finding themself on the leaderboard list.

Let’s explore the final prototype!

Here is a short video showing how the app works.

 
 
 

Figma prototype

Created with Figma

The feature closeup demo

 
 

Onboarding

The convenient user-friendly onboarding process for all family members.

 
 
 

Pet

The Pal Pen would show the virtual pet in its “home”. Users could buy food, decorations for the pet’s room, accessories, etc. This would affect the ranking of the user in the leaderboard, which would connect them to other families using the application and physical prototype.

 
 
 

To Do

Each completion would reward the user with Pal Points, a virtual currency that can be used to buy items for the holographic terrarium (aka, the Pal Pen).

Memo:
- Pinks are an especial bonus task (collaboration), blue tasks are the easiest, yellow tasks are moderate difficulty, orange tasks are the most difficult

 
 
 

Room

A “room” chatting function will allow the users to build interpersonal communication through pet avatars to interact with other family members in different households or even communicate with neighbours. 

 
 
 

Leaderboard

We then uniquely positioned ourselves by providing a goal of raising a virtual pet with family members, competing with friends on the leaderboard and showing off the pets in the community.

 
 
 
 

Profile

A easy-to-use pleasing profile page to record user journey and provided channel for social connecting.

 

- The End -


Thank you for taking the time to read our work!

Much appreciated!